![]() ![]() You defeat mini-bosses to collect cogs, use these to open up Cyber Space levels, complete challenges within these more-traditional Sonic stages to earn vault keys, and then use these to unlock Chaos Emeralds so you can transform into Super Sonic and defeat each island's Titan in a massive boss battle. Progression across each island adheres to the same basic gameplay loop. It doesn't play anything like Link's five-year-old adventure, but you can see how Sonic Team was influenced by it throughout. ![]() The obvious inspiration here is The Legend of Zelda: Breath of the Wild, not just in the way Frontiers looks, but in its use of music and the shift to open-ended world design. The vibrant primary colors of classic Sonic levels like Green Hill Zone have been replaced by a color palette that's low on saturation and high on pastel hues. The environments are also part of a striking tonal shift for the series. It's a curious amalgamation but one that works well enough within the game's sci-fi conceit. Each zone has its own aesthetic, from verdant rolling hills to arid desert plains and a simmering volcanic island floating above the clouds, meshing together natural beauty with ancient alien temples, grind rails, and bounce pads. Sega calls Frontiers "open-zone," meaning the game is split into multiple islands that Sonic is free to explore. The biggest and most notable change is the shift to a semi-open world. Now Playing: Sonic Frontiers Video Review By clicking 'enter', you agree to GameSpot's
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